II
Calendar No. 262
113th CONGRESS
1st Session
S. 134
[Report No. 113–126]
IN THE SENATE OF THE UNITED STATES
January 24 (legislative day, January 3), 2013
Mr. Rockefeller (for himself, Mr. Blumenthal, Mr. Coburn, Mr. Johanns, Mr. Heller, Ms. Klobuchar, and Mr. Pryor) introduced the following bill; which was read twice and referred to the Committee on Commerce, Science, and Transportation
December 17, 2013
Reported by Mr. Rockefeller, with an amendment
Strike out all after the enacting clause and insert the part printed in italic
A BILL
To arrange for the National Academy of Sciences to study the impact of violent video games and violent video programming on children.
Short title
This Act may be cited as the
Violent Content Research Act of
2013
.
Study; National Academy of Sciences
In general
Not later than 30 days after the date of enactment of this Act, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services, jointly, shall undertake to enter into appropriate arrangements with the National Academy of Sciences to conduct a comprehensive study and investigation of—
whether there is a connection between exposure to violent video games and harmful effects on children; and
whether there is a connection between exposure to violent video programming and harmful effects on children.
Contents of study and investigation
Violent video games
The study and investigation under subsection (a) shall include—
whether the exposure listed under subsection (a)(1)—
causes children to act aggressively or causes other measurable harm to children;
has a disproportionately harmful effect on children already prone to aggressive behavior or on other identifiable groups of children; and
has a harmful effect that is distinguishable from any negative effects produced by other types of media;
whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being; and
whether current or emerging characteristics of video games have a unique impact on children, considering in particular video games' interactive nature and the extraordinarily personal and vivid way violence might be portrayed in such video games.
Violent video programming
The study and investigation under subsection (a) shall include—
whether the exposure listed under subsection (a)(2)—
causes children to act aggressively or causes other measurable harm to children;
has a disproportionately harmful effect on children already prone to aggressive behavior or on other identifiable groups of children; and
has a harmful effect that is distinguishable from any negative effects produced by other types of media; and
whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being.
Future research
The study and investigation under subsection (a) shall identify gaps in the current state of research which, if closed, could provide additional information regarding any causal connection—
between exposure to violent video games and behavior; and
between exposure to violent video programming and behavior.
Report
In entering into any arrangements with the National Academy of Sciences for conducting the study and investigation under this section, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services shall request the National Academy of Sciences to submit, not later than 15 months after the date on which such arrangements are completed, a report on the results of the study and investigation to—
Congress;
the Federal Trade Commission;
the Federal Communications Commission; and
the Department of Health and Human Services.
Short title
This Act may be cited as the
Violent Content Research Act of
2013
.
Study; National Academy of Sciences
In general
Not later than 30 days after the date of enactment of this Act, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services, jointly, shall undertake to enter into appropriate arrangements with the National Academy of Sciences to conduct a comprehensive study and investigation of—
whether there is a connection between exposure to violent video games and harmful effects on children that is distinguishable from the effects of any other factors; and
whether there is a connection between exposure to violent video programming and harmful effects on children that is distinguishable from the effects of any other factors.
Contents of study and investigation
Violent video games
The study and investigation under subsection (a) shall include—
whether the exposure listed under subsection (a)(1)—
causes children to act aggressively or causes other measurable harm to children;
has a disproportionately harmful effect on the behavior of children already prone to aggression or on the behavior of other identifiable groups of children; and
has a harmful effect on children's behavior that is distinguishable from any negative effects produced by other types of media;
whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being; and
whether current or emerging characteristics of violent video games have a uniquely harmful effect on the behavior of children, considering in particular such games' concretely interactive nature.
Violent video programming
The study and investigation under subsection (a) shall include—
whether the exposure listed under subsection (a)(2)—
causes children to act aggressively or causes other measurable harm to children;
has a disproportionately harmful effect on the behavior of children already prone to aggression or on the behavior of other identifiable groups of children; and
has a harmful effect on children's behavior that is distinguishable from any negative effects produced by other types of media; and
whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being.
Future research
The study and investigation under subsection (a) shall identify gaps in the current state of research which, if closed, could provide information regarding any causal connection—
between exposure to violent video games and harmful effects on children's behavior; and
between exposure to violent video programming and harmful effects on children's behavior.
Report
In entering into any arrangements with the National Academy of Sciences for conducting the study and investigation under this section, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services shall request the National Academy of Sciences to submit, not later than 15 months after the date on which such arrangements are completed, a report on the results of the study and investigation to—
Congress;
the Federal Trade Commission;
the Federal Communications Commission; and
the Department of Health and Human Services.
December 17, 2013
Reported with an amendment